NO QUARTER MAGAZINE
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No Quarter Magazine is a bi-monthly, full-color magazine focusing on all Privateer Press product lines. WARMACHINE, HORDES, and RPG players will enjoy the Iron Kingdoms content in each issue. Content ranges from fiction set in the WARMACHINE world of the Iron Kingdoms, to modeling advice for novice and expert alike. Play challenging new scenarios for WARMACHINE and HORDES and get new gear for your RPG characters while GMs find new foes to throw against their players.
Play Like You've Got A Pair! - Grab the latest issue or the available back issues of No Quarter listed below!
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- No Quarter Issue No. 5 brings more HORDES previews:
Preview the pages of HORDES:Primal and prepare for battle with two new scenarios tailor made for HORDES warpacks.
- Bond of Brothers
Read of the personal bond of Madrak Ironhide and the King of Cygnar. Fiction by Doug Seacat.
- Plunder Orgoth Ruins
Get rich. Get cursed. Get dead. All in a day's work for the adventuring scholar. If you want your characters to survive, read this article before your GM does.
- Guts & Gears
This issue we take aim at the Khador Widowmakers and the Mule mercenary warjack.
- Build it and they will come.
Learn how to build massive standing stones for your HORDES table. Build a scenic base to display your WARMACHINE® army. Get the lowdown on the colors and techniques of painting HORDES armies.
- And A Lot More
Learn the fate of Professor Pendrake last seen at the hands of the merciless Skorne, test your skills with three new scenarios for WARMACHINE, and a whole lot more inside issue 5.
- No Quarter Issue No. 6 brings you for Iron Kingdoms goodness:
Slap on your irons and start slinging spells like never before with new gear, new feats, and new spells for Gun Mages. Learn the origins of Cygnar's Order of the Arcane Tempest and Llael's Order of the Amethyst Rose, and discover the secret of manufacturing magelock steel.
- Guts and Gears Double Feature!
The Trollblood Mauler and Skorne Praetorians make an appearance along with the Hammerfall Sheild Corps and the Centurion!
- Don't Fall Asleep While You're Ashore
Get a peak at the Malefactor of Thamar prestige class featured in the next Full Metal Fantasy™ role-playing release - Five Fingers: Port of Deceit.
- Privateer Press: Behind the Music Miniature
Take a look at the journey of the HORDES Totem Hunter from his humble beginnings in his distant hometown blood-curdling concept to your table top.
- And A Lot More
Fight for your life in two HORDES scenerios and win glory in two new WARMACHINE® scenerios. Learn how to use the Butcher like a star quarterback and sharpen your photography skills with Art Director James "tetherball" Davis. Plus a terrain guide by Alfonzo "the Traitor" Falco and another WARMACHINE challenge!
- No Quarter Magazine Issue No. 7 is packing heat:
We've got 96 pages of Iron Kingdom goodness in our one year anniversary issue. If you are a player of HORDES, WARMACHINE®, and Full Metal Fantasy™, then count on No Quarter Magazine to deliver you visceral content in every issue.
- The Hand of Fate
Six pages of comic detailing Leto's coup to gain the throne from his tyrannical brother, King Vinter IV. You can replay Cygnar's fate in The Lion's Coup, three historic WARMACHINE scenarios featuring models of Prince Leto, King Vinter, and Royal Guard Stryker.
- The Cavalry Has Arrived!
Feel the earth tremble under you feet as iron-shod mounts charge into battle to bring death and destruction. Andy Daniels reports on the tactics and strategy of employing the Cryx Soul Hunters, Protectorate Exemplar Vengers, Cygnar Storm Lances, and the Khadoran Iron Fang Uhlans.
- It's A Trap!
Learn how to build battlefield hazards and traps. Use them in your game with new rules from Superiority developers Jason Soles and Rob Stoddard. Mike and Ali McVey put some character into the new characters of WARMACHINE: Superiority and share their painting tips with you.
- Laden with Luck.
Go inside one of Five Finger's most notorious casino and nightspots, the Laden Galleon. Petition the King of Ord in "Baird's Court" or try your hand at the tables with games of chance found in the Iron Kingdoms.
- And A Lot More
Fall under the gaze of the Woldwatcher, gear up your Bodger, and prepare yourself for the conclusion to Apotheosis' Conquest, Crusade, and Conviction. Someone will die.
No Quarter Magazine Issue No. 8 Your guide on how to Play Like You've Got A Pair!
- Engage in urban warfare in a city aflame
Isn't it time those uppity Sulese learned their place? Cygnar, Khador and Cryx think so. Bring down the walls of Sul in this 4-player Theater of War campaign for WARMACHINE®. If you're the "burn them all and let Menoth sort them out" type, let's just say it's gonna be your kind of party.
- Painting cavalry WARMACHINE style
Did you ever wish for a pony? Us neither. Except maybe an undead one with steam-powered necro-mechanical tubing and a pair of soul-rending blades.Who says wishes don't come true?
- "Mercy? You wanted mercy? I'm Lawful Neutral!"
Are you willing to go to any length to see Menoth's will be done? It's what you've been waiting for: the Knight Exemplar class and the Scrutator prestige class for Iron Kingdoms role-playing. Get off your wrack and read this article, heretic!
- HORDES Deadly Duos
Ready for the new wave of warlocks to hit the tabletop? Learn how to totally own your opponents with our tactics guide for using the next wave of warlocks at the 1000 point level.
- And A Lot More
Building graveyard terrain, exploring Five Fingers' South Shore, modeling an entirely distinct Knights Exemplar army, and the inside scoop about the Privateer Press paint line, Formula P3. Oh, and get schooled on an Iosan secret by Pendrake's elven assistant.
No Quarter Magazine Issue No. 9 Your guide on how to Play Like You've Got A Pair!
- New Rules for Themed Armies
Now you can construct themed armies based on the fighting forces described in WARMACHINE: Superiority. New rules cards insert included for these tournament ready armies.
- Two-player HORDES Winter Campaign
It's the season of giving. So give out a beat down in this winter-time war for any two HORDES armies. Experience the harshness of new, chilling winter-terrain rules.
- Grand Master Painting Competition
This fall we hosted the first U.S. Grand Master painting competition at Gen Con Indy. The entires blew our minds. See all the winning entries and many honorable mentions in this issue.
- Feats for Pistol Packin' Adventurers
Only newbs bring a vorpal blade to a gun fight! Deadly new feats for gun-slingers with alternate uses for the Craft(Small Arms) skill that will have your characters lock-and-loaded for their next shootout.
- Paint the Town with Forumla P3
Mike McVey gives us the low down on the new paint line from Privateer Press. Get the very best out of your faction's true colors. Includes a handy chart for selecting shade and highlight colors for us mere mortal painters.
- And A Lot More...
Stuffed to the hilt, this issue includes interviews from the first-ever HARDCORE tournament, a new WARMACHINE® Challenge, a battle report, merciless Skorne tactics, Fell Caller feats, and Gerrigan Hern - Low Captain of Five Fingers. If this issue were an encounter, it would be a TPK.
Your guide on how to Play Like You've Got A Pair!
- Grind: Warjack Combat Sport
Heart pumping action. Clashing warjacks in team colors. One gigantic spike-covered metal ball. This is Grind -- a warjack combat sport like no other. Also join studio terrain maker Alphonso "the traitor" as he constructs an arena worthy of grinding the opposing team to dust!
- New Warbeast Bonding Rules for HORDES
At last bonding rules for your warbeasts! Give each of your warbeasts unique abilities that make them work in interesting, new ways with your warlock. Included is a HORDES mini campaign specifically designed to test out these new powers!
- 2007 League Season Primer
Get the inside scoop on the WARMACHINE® leagues starting up this January. Sample the Bounties, Boasts, and Scenarios you'll encounter and, of course, the league prizes.
- Trail of Champions: US Nationals Results
We meet the winners of the 2006 Gen Con Indy US Nationals Open. Learn the secrets of their success and find out what it takes to a winner in our first installment of Trail of Champions.
- New Druid Class for Members of the Circle Orboros
Command beast, storm, and stone when you play an initiate of the Circle in your Iron Kingdoms games. This alternate druid base class is your first step to becoming an infamous 'blackclad' of the Circle Orboros. Also gear up with druid armor and weapons in Foundry, Forge, & Crucible.
- WARMACHINE: Prime Remix Preview
Matt Wilson, creator of WARMACHINE®, takes us behind the scenes of this month's release of WARMACHINE: Prime Remix. Find out what is new in the full-color high-octane version of the Steam-Powered Miniatures Combat rule book that started it all.
No Quarter Magazine Issue No. 11 Your guide on how to Play Like You've Got A Pair.
- HORDES Evolution Preview
New warlocks and warbeasts previewed from the upcoming expansion, HORDES: Evolution, including NQ #11's cover beast, the bronzeback titan!
- The Shae Mutiny - WARMACHINE® pirate fiction
You've heard of the new mercenary privateers (or maybe you've been at sea for far too long.) Get the background on Phineas Shae and his Privateers (and a look at stunning concept sketches) in a tale of pirates and betrayal in this fiction by Doug Seacat.
- Ternon Crag - Iron Kingdoms Adventure Location
Welcome to Ternon Crag, a free-wheeling frontier town where your characters can come face to face with larger-than-life characters Alten Ashley and Asheth Magnus.
- Formula P3 Inks, Washes, and the secrets of Glazing
Mike McVey, creator of the Formula P3 paint line, gives us insight into using Formula P3's inks and washes.
Your guide for how to Play Like You've Got A Pair™. No Quarter #17 features WARMACHINE: Legends previews, a HORDES warlock tactical guide, and expert painting advice from the Privateer Press Studios. No Quarter brings you the latest news for HORDES, WARMACHINE, Formula P3, the Iron Kingdoms, and every Privateer Press game. Never miss an issue!
Legends on the Charge The previews of WARMACHINE: Legends™ continue with a spotlight on new mercenaries and cavalry - and mercenary cavalry! Get all the stats for the hotly anticipated mercenary cavalry unit and solo. Add in wicked new dragoons for each faction, and you get an issue you can't afford to miss!
Portents of the DivineAll new Iron Kingdoms™ fiction from Doug Seacat features the Primarch of Morrow, sheds new light on the Morrowan involvement in the war, and prepares you for the grand narrative of Legends. If you're not familiar with the concept of foreshadowing then you are about to be schooled with a literary shock hammer to your cortex. Monsterpocalypse™Expanding on our coverage from issue #17, we give you details on two more factions found in Monsterpocalypse. Big, bad, and bent on destruction, the heroes and villains of Monsterpocalypse storm onto the scene in 2008.
Secrets of the Wild Returns!Our popular HORDES™ strategy guide returns, this time with tips and tactical advice for getting the best out of your Skorne™ army. Get expert advice on how to run a force with every warlock, and find out why the Agonizer is more than just a pretty face.
And a lot more...The good professor Pendrake returns to one of his favorite subjects. The Gamer's Journal ups the ante to 500-point battles. Learn the secrets of speed painting just in time for the convention season. Celebrate old school destruction in Guts & Gears. Get previews of upcoming models and products and a whole lot more...
Your guide on how to Play Like You've Got A Pair™
New Updated Western Immoren Poster Map! The release of WARMACHINE: Legends™ changes everything. This gorgeous, four-panel poster map brings everything up to speed, showing the new borders, important battlegrounds, and the contested lands of western Immoren. Hang it in your gaming space with pride and use it to plot your battles!
Epic Proportions The first previews of HORDES: Metamorphosis™, starting out with the Epic versions of classic warlocks, including Madrak, Lylyth, Morghul, and Kaya. Read the Battle Report: Blood Harvest to see Epic Madrak and Epic Kaya go toe-to-toe (or claw-to-fist) in a knock-down, drag out fight!
Summer Rampage 2008 It's time to get angry! Summer Rampage is back and bigger and badder than ever. Check out the new Finishing Moves and Rampages unique to the 2008 campaign event. This time around, the war has spread throughout all of western Immoren. Use the territory map to plan your attack and muster your forces!
Sign & Sigil: The Greylord Covenant Learn the secrets of the mighty Greylord Covenant - stalwart defenders of the Motherland - including their structure, goals, and methods. Plus, several new Paths of Power are included to give Greylord characters the unique icy flavor you want for your Iron Kingdoms™ RPG campaign.
And a lot more...The Studio guys show some of their painting techniques in the Gamers' Journal along with their 750-point armies. Learn about the beautiful and deadly Ashlynn d'Elyse in the Gavyn Kyle Files. Learn how to keep your Trolls in line with the next installment of Secrets of the Wild. Get previews of upcoming models and products, and a whole lot more!
Your guide for how to Play Like You've Got A Pair™. No Quarter #20 contains more HORDES: Metamorphosis previews, bonejacks in Guts & Gears and the Combat Alchemist in the Iron Kingdoms. No Quarter brings you the latest news for HORDES, WARMACHINE, Formula P3, the Iron Kingdoms, and every Privateer Press game. Never miss an issue!
Your guide for how to Play Like You've Got A Pair™.No Quarter #21 showcases the winners of the 2008 Forumula P3 Grandmaster Painting Competition and the winners of the Masters and Hardcore Championships. Learn about secrets to using Circle Orboros, Eiryss in the Gavyn Kyle Files, and build an incredible Trollkin krielstone shrine. No Quarter brings you the latest news for HORDES, WARMACHINE, Formula P3, the Iron Kingdoms, and every Privateer Press game. Never miss an issue!
Your guide for how to Play Like You've Got A Pair™. No Quarter #22 features a warjack versus infantry battle report, a look inside Iron Kingdoms 'jack factories, and the final preview for HORDES: Metamorphosis. No Quarter brings you the latest news for HORDES, WARMACHINE, Formula P3, the Iron Kingdoms, and every Privateer Press game. Never miss an issue!
Your guide for how to Play Like You've Got a Pair™. In No Quarter Magazine #23, learn how laborjacks helped build the Iron Kingdoms and the origins of human magic. Read about some of the recent battles from HORDES: Metamorphosis. PLUS, a bonus Guts & Gears, covering the Pyre Troll and the Hunter! No Quarter Magazine brings you the latest news for HORDES, WARMACHINE, Formula P3, the Iron Kingdoms, and every Privateer Press game. Never miss an issue!
Your guide for how to Play Like You've Got A Pair™. All aboard! It's time to get on board and take a ride, as No Quarter #24 talks about trains and railroads of the Iron Kingdoms. Learn how to build a mechanika bridge for your trains to cross. Witness an epic Battle Report between Cygnar and the Skorne. Heed the word of the Lawbringer as Secrets of the Front focuses on tactics for the Protectorate of Menoth. No Quarter brings you the latest news for HORDES, WARMACHINE, Formula P3, the Iron Kingdoms, and every Privateer Press game. Never miss an issue!
Your guide for how to Play Like You’ve Got A Pair.No Quarter Magazine #26 offers a battle report between Khador and the new Retribution forces, showing the might of the Iosans and their powerful myrmidons. Learn the secrets of the Shroud, necromancers eternally searching for the remains of their scion. Secrets of the Front Line looks at making the most of the coin you pay with your Mercenary forces, and Guts & Gears tears apart the tough armor of the Devastator.No Quarter brings you the latest news for HORDES, WARMACHINE, Formula P3, the Iron Kingdoms, and every Privateer Press game. Never miss an issue!