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GURPS!

With GURPS, you can be anyone you want an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better!
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GURPS Basic Set Characters 4th Edition

GURPS Basic Set: Characters combines information from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page, full-color hardcover contains everything you need to create and play a GURPS Fourth Edition character.


SKU: SJG 01-0001

 
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GURPS Basic Set Campaigns 4th Edition

GURPS Basic Set: Campaigns combines information from the Third Edition GURPS Basic Set and GURPS Compendium II plus our new core setting, with infinite possibilities for timeline-hopping adventure! (You don't have to play in the core setting there isn't some game-altering metaplot but it's there if you want it.) This 240-page, full-color PDF contains everything a GM needs to create and run a GURPS Fourth Edition campaign.


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SJG 01-0002

 
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GURPS 4th Edition Horror

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SJG 01-1003

 
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GURPS 4th Edition Low-Tech

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SJG 01-0108

 
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GURPS 4th Edition Fantasy (Revised)

Create a world that could never be! GURPS Fantasy is the complete toolkit to let you build a campaign of heroic deeds and wondrous magic. It discusses the genre in depth -- with all its subgenres and inspirations (myth, novels, movies, etc.) -- allowing you to handle any kind of fantasy.

GURPS Fantasy gives detailed, concrete advice for assembling fantasy settings -- from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many ways that magic and users of magic can work in a fantasy world.

And, perhaps most important, it advises GMs and players alike on the kinds of characters appropriate to fantasy -- including ordinary folks, people with fantastic powers, and nonhumans.

Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. The softcover reprint contains the same material, with black-and-white interiors and a lower price.


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SJG 01-1001

 
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GURPS 4th Edition Space

Now updated for GURPS Fourth Edition, this is the ultimate toolkit for any campaign between the stars. Explore options for space travel and technology, from the realistic to the miraculous. Design alien races and monsters. Create campaigns of every style, from science fantasy to space opera to near-future realism. Build worlds, from asteroids to Dyson spheres.

With this book, you can create anything from a single alien beast to a whole galaxy of civilizations and star systems . . . quickly and randomly, or with a detailed, step-by-step process that's true to biology and astrophysics as we understand them today. The softcover reprint contains the same material, with black-and-white interiors and a lower price.


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SJG 01-1002

 
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Vorkosigan Saga Sourcebook and Roleplaying Game

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SJG 01-2490

 
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GURPS 4th Edition Tactical Shooting

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SJG 01-6196

 
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GURPS 4th Edition Zombies

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SJG 01-1004

 
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Gurps Disc World RPG 2nd Edition (stand alone)

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SJG 01-2500

 
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Gurps 4th Edition - Mars Attacks

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SJG 01-2510

 
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